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HASTAC 2015: The Art and Science of Digital Humanities
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HASTAC 2015: The Art and Science of Digital Humanities
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Popular Events on Thursday, May 28
#1
Connecting the Dots
#2
Reception
#3
Lunch
#4
Whithervanes: a neurotic, early worrying system THR_33 (Tea House for Robots)
#5
Teaching the Digital Humanities for Under-Prepared Students (and Faculty)
#6
Transforming the Dissertation: Models, Questions, and Next Steps
#7
Student-Centered Pedagogy and Technology: An Interactive Long Table Conversation
#8
Digital Makers, Critical Takes
#9
Reimagining Scholarly Publishing
#10
Visualizing DH: Spatial Analysis and Representations
#11
Networks in the Humanities
#12
New Ways to Work, Learn, & Play in the Digital Era
#13
Evolving Digital Pedagogies
#14
The Future of Text
#15
Annotation Studio: Collaborative Online Annotation for Education
#16
Gathering STEAM: Games and Learning
#17
Social Praxis and the Digital Archive
#18
Critical Making and Creativity in the Classroom
#19
African and African-descendant Cultures in the Digital Age: Adoption, Adaptation and the Emergence of Complex Identities.
#20
Hashtag Activism as Interventionist Practice in the Digital Age
#21
Women of Color Feminisms and Digital Production Pedagogy
#22
Digital Lifeworlds
#23
Experimental Networked Pedagogies and Ethnic Studies in FemTechNet
#24
Angry-Birds of a Feather Flock Together! Game Scholars Birds of a Feather Discussion
#25
Mapping Digital Ecologies
#26
The Devil is in the Details: Behind the Scenes: Using DH Press to Create Projects like Digital Portobelo
#27
Experience Architecture As A New Interdisciplinary Movement
#28
Spark Deck: A Design Tool for Scholarly Multimedia
#29
Mobile, Open-Access, Open Source: Exploring Dynamics of the DH Classroom
#30
Participation and DH: Crafting Invitations to the Big(ger) Tent
#31
Distributed Book Review: Trayvon Martin, Race, and American Justice
#32
The_Critical_Is: Mapping New Approaches to Video Game Criticism
#33
Currency, Community, and Commits: The Political Economy of Open Access
#34
The Georgia Virtual History Project: A New Way of Seeing the Past
#35
The Embodied Digital Self
#36
Gameworlds, Objects and Learning in the Material Turn
#37
FREE Software at CUNY (public university case study)
#38
Using Augmented Reality for remote-site active learning experiences in Art and Design
#39
Digital Humanities: Explorations in Ancient and Medieval Studies (TAMeR HASTAC Group)
#40
Techno-Teaching Philosophy Workshop
#41
Burt Porter Collection Digitization Project
#42
Virtual Shipwrecks: an archaeological analysis of digital 3D visualisations of underwater shipwreck sites in Western Australia
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