Loading…
This event has ended. View the official site or create your own event → Check it out
This event has ended. Create your own
View analytic
Friday, May 29 • 10:30am - 11:45am
Playing the Digital Humanities: Game Design and Theory in the Academy

Sign up or log in to save this to your schedule and see who's attending!

Our relationships with our institutions are always fraught with financial and intellectual difficulties, but they can also be a source of stability and innovation. This lightning talk session takes a look at the current state of game studies in academia, hoping to engage the audience in conversation about resources, limitations, and tactics for performing game studies work and game design within academic institutions. The four panelists are in different stages of their career and each provide a unique view of the current state of game studies today.

Amanda Phillips will open with an overview of the IMMERSe Network for Video Game Immersion, an international group of researchers largely funded by the Social Science and Humanities Research Council of Canada. She is responsible for coordinating the research efforts of 10 member campuses in the United States and Canada, including a group of 13 HASTAC Scholars under the IMMERSe umbrella. With the current #gamergate crisis positioning game studies academics outside of gaming communities, the efforts of IMMERSe to engage the public through its video series on game studies, collaboration with the Stratford Shakespeare Festival, and First Person Scholar online publication can provide some best practices for engaging in public humanities work around video games.

Jeremy Douglass will speak about game libraries and preservation projects (including LOC and NEH funded), with a focus on three very different collections: The Sony Playstation of America donation to UC San Diego, the Demian Katz Gamebook Archive at UC Santa Barbara, and the LA Game Space console collection (and the idea of markerspace and Kickstater DH research), noting the varied perspectives of industry / institution, private collector / archive, and citizens / fans on what in gaming needs to be accessible and preserved.

Adam Sulzdorf-Liskiewicz will close the panel by reflecting on his speculative process of designing games for grants, competitions, and other funding opportunities. Using several recent examples from his own design practice, he will provide a first-person perspective on designers’ entanglement with the logics of funders, as well as the strategies and compromises available to them. He will discuss my successes and failures in these contexts, as an example of reflexive critique, and argue that—when it is made public—this iterative, self-aware habit can stand alongside other best practices in the humanistic study of games.

These four short talks will provide seeds for a wider conversation with the audience on digital humanities, video games, and negotiating institutional frameworks.

Speakers
avatar for Jeremy Douglass

Jeremy Douglass

Assistant Professor of English, U. California Santa Barbara
avatar for Adam Sulzdorf-Liszkiewicz

Adam Sulzdorf-Liszkiewicz

RUST LTD.
Adam Sulzdorf‐Liszkiewicz is the author of AFEELD (Digital Originals Series, Collaboratory for Digital Discourse and Culture at Virginia Tech, 2015), and a co‐founder of the game design studio, RUST LTD. His work has appeared in Diagram, Hobart, Kotaku, Leonardo Electronic Almanac, Seneca Review, and Word For/Word, and has recently been exhibited at the Library of Congress, the 2013 Modern Language Convention, the 2012 Electronic Literature... Read More →

Designated Tweeters
avatar for Jeffrey Moro

Jeffrey Moro

Senior Post-Baccalaureate Resident, Five College Digital Humanities
Jeffrey Moro is a Post-Bac with Five College Digital Humanities, with research interests in electronic literature, media archaeology, and critical code studies.@jeffreymoro 


Friday May 29, 2015 10:30am - 11:45am
Willy Conference Room Kellogg Center

Attendees (27)